perarduaadast: (Stark)
Unknown ([personal profile] perarduaadast) wrote in [community profile] cthulhustendril2018-12-07 07:08 pm

Our hope lies lost and torn

Hope


An unimaginably powerful individual known as the Wizard hosts a yearly event on an island with a promise to destroy the world if not entertained. Twelve souls, chosen at random, are granted the abilities of Knights and must stand against a villain who cannot be killed, knowing they're only buying a single year of safety. The Princess will join alongside them as the host of the Protector, a spirit who sides with the forces of good, to suppress the Wizard.

The Wizard has always lost. The Wizard must be defeated again. Who will be chosen this year? With no way to know, the world can only watch with held breath to know its fate this year.



Premise


Hope is a small plot-driven roleplay that brings heroes together to stand off against evil. Thirteen players will make up twelve knights and one princess who will face off against twelve monsters and the Wizard. The 'DM' will play as the Protector, the Wizard, and the monsters the knights must face.

The story will play out over a series of chapters until it reaches its conclusion. Will the heroes triumph and defeat the Wizard or will the world be destroyed?



What is known


The Princess and the Protector are always on the side of good.
Eight Knights are always free to choose their allegiance.
Two Knights always feel a call to good and will learn who the Princess is immediately.
Two Knights always feel the allure of the Wizard's power and will be drawn to it.
The Wizard will always destroy the world if not stopped and cannot be convinced otherwise.



Chapters


  • Chapter 1: The Introduction
    - Everyone meets and mingles.
    - Knights learn their new abilities.
    - The Princess meets the Protector.

  • Chapter 2: The First Monster
    - The Knights must defeat it.
    - It is the weakest of the twelve.

  • Chapter 3: The War
    - The second through the eighth monster must be defeated.
    - Each is tougher than the last.

  • Chapter 4: The Endgame
    - Any knights drawn to the Wizard can join the monsters.
    - The ninth through the twelfth monster must be defeated.

  • Chapter 5: The Wizard
    - This is the part where you're killed.
    - Or the part where the Wizard is killed.



Interest


Because this is to be a small game, it will have to be driven by its players until it reaches its conclusion. A dedicated Discord server will be made to assist with coordination and plotting. This server will have both public and private channels, public to be used for building CR (character relationships) and private to plot ideas if needed.

It will only be known to the DM which Knights are good-aligned or evil-allured, however interested players can reach out to the DM privately to opt out of these Knight options before they are chosen. It will be known only to the players chosen what their alignment is, but discovery during the course of the roleplay is welcome and encouraged.



I, Skye, will be the DM. This will not be a public game and those involved are folks who have my personal thumbs-up. (i.e. If you're reading this, that's you!)

If you are interested in being a part of this game, please reach out to me with the following information:
- Name
- Interest in Princess: Y/N
- Interest in Knight: Y/N
- Are you in it to the end? Y/N



Interested folks:
1) Persimmon (Y, Y, Y)
2) Delphi (Y, Y, Y)
3) Rama (M, Y, Y)
4) Swirl (Y, Y, Y)
5) Heather (Y, Y, Y)
6) Stu (N, Y, Y)
7) Inka (Y, Y, Y)
8) Sam (Y, Y, Y)
9) Kyle (Y, Y, Y)
10) Pepper (M, Y, Y)
11) Jet (N, Y, Y)
12) Phil (N, Y, Y)
13) Ari (Y, Y, Y)


scandeled: (matilda)

[personal profile] scandeled 2018-12-16 10:29 pm (UTC)(link)
OOC INFORMATION
Name: Sam
Discord: samplanet#1654

CHARACTER INFORMATION
Journal: scandeled
Character Name: Matilda Hamilton
Age: 22
Home Continent: fake australia
Character History: Matilda is the fifth daughter of the only son of a notable inventor in her home country. Her grandfather’s company was essentially useless until the latest world war- when his goofy-steampunk style inventions actually gained purpose and usefulness across the ocean. And so, Matilda was born into a very New Money family. Her father, in attempts to keep the family relevant, took precaution in how he raised his children. Matilda was handed off to a nursemaid shortly after her birth, and aside from a consistent stream of tutors and coaches, her nurse was one of her few companions. She was much younger than most of her siblings, who all had a competitive streak.

Much to her father’s disappointment, Matilda didn’t tend to be very good at her academics or excel in sportsmanship. She was rather average in just about everything she tried, and was clumsy and chattered incessantly. One thing, though, that she was rather good at, was daydreaming. Every ounce of her free time was spent either listening to stories of epic adventure, provided to her by her loving nurse, or daydreaming about herself off on an amazing journey. As she grew older she frequently consumed television and movies about grand escapades and heroic feats. In particular, the yearly coverage of the Wizard seemed interested her-- she was active in predicting which knights might succeed and which might not, though to be honest, she always dismissed it as just another story. Matilda always knew-- or at least she hoped, very much-- that she was destined for greatness. For her own kind of epic adventure. It was through her great love of stories that she grew up cheerful and optimistic, despite her relative isolation and lack of skills.

Of course, her halcyon days could never end. When she came of a respectable age, Matilda’s nurse was dismissed, and she was shuffled off to a girl’s boarding school, and then to a ladies finishing school. At both she did not excel, nor did she fail. She learned a variety of things, though she learned more about the right shoes to wear or what flowers were in season than about mathematics or science. Surrounded by an abundance of wealth and prestige, her social growth was somewhat stunted here-- while she was cheerful and friendly and was likable to those girls that would interact with her despite her new money status, she did not spend time in the outside world. Sometimes the things she saw on tv or read about seemed confusing and difficult. To a girl who was never really good at anything, but still received everything she needed without having to work for it, the world just didn’t make sense.

After finishing school, there was little to do except follow her father and siblings whims, attending social events and trying to look pretty and keep her mouth shut. Inbetween events she spent time outside of her mansion in the town-- which is where she met her soul-mate. Or at least, Matilda thought so. Delilah, the young and troubled adventurer didn’t quite share the sentiment- but Matilda’s wallet was full and her purse stuffed with sweets (Delilah’s kryptonite), so she was more than happy to at least try and appease the energetic heiress. Matilda spent more and more time as the other young woman’s companion, trying to push her way into her band of fellow adventurers through fast talking and pushing frequent fistfulls of money towards them. It…. didn’t work out. Soon enough, Delilah and the rest of her company of adventurers were off to do something fantastic somewhere else, and Matilda was left behind.

Now, she’s stuck at an inbetween.

Personality: On the exterior, Matti is cheerful and bubbly. She will talk to just about anyone she sees- though it doesn’t take long for whoever is speaking with her to recognize that she’s just a little off. She speaks politely and eloquently but slips up every now and then-- and will sometimes say things that come off as ridiculous or just plain stupid. She’s determined and loyal- never halting in her attempts to get what she’s looking for-- even if she doesn’t quite know what she’s looking for.

She’s prone to dramatic outbursts-- alligator tears are not a strange occurance for her. Neither are bright flushes, horrified gasps, and overemphasized gestures. When she talks, her entire body moves with her-- and while her nonstop talking and drama makes it seem she has nothing to hide-- oh boyyyyyyyy.

Underneath her exterior of energy and devotion, though, lays a layer of inner contempt and dissatisfaction with her life. She’s heard that she’s not anything special her entire life, and she believes it. It’s unlikely she’ll expose this side of her willingly. Instead, she just covers it up by being even more dramatic and flamboyent. It’s working. It’s totally working.


Appearance: Matilda is naturally a petite thing- she stands at 5’4” without her heels, though she’s constantly wearing heels to make herself taller. Her skin is fair, which only makes her habit of blushing more visible. Her eyes are a bright blue, and her hair medium-brown, worn wavy and long down to the small of her back-- except for the front of her face, where she has a hime-cut framing her face. Atop her head and worn as a headband rather than for actual purpose are a pair of square-shapped goggles with rose-tinted lenses- a constant accesory except for during more formal events. She favors bold red lipsticks, and will be extremely distressed as the weeks go by and her lash extensions fall out. In terms of fashion, she favors the dramatic- high heels, fluffly and wide skirts, blouses with lace accents. She is almost never seen without white lace gloves.


Abilities or Equipment:
Matilda knows all of the best table manners, including which tiny fork to use, and how to eat a soft boiled egg politely. She can do floral arrangements, serve afternoon tea properly, recite poetry and dance. She can recite customs of different countries and knows the proper things to say regarding the weather. Usefully enough she did participate in fencing club and has some skills with that. She’s also very good at badminton, so there’s THAT.

Equipment:
Her purse, which is stuffed with a ridiculous assortments of hard candy, a small makeup kit, a small sewing kit, a compact mirror and two full sized chocolate bars
A very unpractical pair of high-heeled boots

Knight Ability:
-Teleportation, like it says on the box. Matilda can teleport herself, or anyone she’s physically touching. The greater distance she moves, the greater amount of exertion it takes. With each original person, this exertion doubles.

innate ability: she has perfect skin it never breaks out or scars it's a m a z i n g

Character Meme Answers:

How does your character introduce themselves?Matilda Marguerite Hamilton III
3.What is the most identifiable item of clothing they wear? Her rose-colored goggles.
4.What object makes them feel strong when they hold it? Nothing physical- it is only other’s belief in her that can make her feel strong, and she has experienced very little of that. For the most part, she feels weak and insignificant compared to the people around her.
6.What is their preferred way to start a fire? By a maid, in a large fireplace in her favorite parlor
7.Do strangers think of your character favorably or unfavorably? Generally, unfavorably- her naivety causes others around her to think she is being intentionally rude and stuck up. In addition, she can be obnoxiously overdramatic and flamboyant, in a grab for attention from those around her.
9.Who taught them to understand love? Three different kinds of love: -familial love from her nursemaid
- superficial, young love from her finishing school roommate
-manic, unrequited love from a sick girl named Delilah
15.What simple task does your character find overwhelming? Most everything.
20.What practice was common for your character growing up that most people find strange? Finishing school as a whole is strange to people- it seems silly, in times such as these, that there might be some families that choose to uphold this tradition. Still, Matilda was the youngest of five daughters and two sons, and it was much more likely that she would need to marry wealthy to uphold business ties than anything else.
22.Under what circumstances might your character steal a cake? Matti might steal a cake for another if they were hungry, and she did not have any money. She would not steal food for herself, but she would let them eat cake.
25.If they could change one thing about themselves what would it be? If Matilda could change one thing about herself, she would become more powerful to protect those that she loves.
29.How would your character prefer to die? Of old age, with her loved ones around her.
30.When your character has left this world what will be left behind to let people know they were here? Nothing-- yet. (THERES A MILLION THINGS I HAVENT DONE BUT JUST YOU WAITTTTTTTTT)
Edited 2018-12-16 23:27 (UTC)